Perspective projections
require a distance between a theoretical camera and a target point.
Small distances produce severe perspective effects; large distances
produce milder effects.
A perspective
view remains in effect until the perspective effect is turned off or
until a new view is defined in its place.
To define a perspective
view of a 3D model using DVIEW
- At the Command prompt, enter dview.
- Select the objects to display.
- Enter ca (Camera).
By default, a camera
point is set at the center of the drawing.
- Adjust the view as if you're aiming a
camera.
A representation of a
house shows the current viewing angle. You can set your view dynamically
by moving the crosshairs and clicking.
- To switch between angle-input methods,
enter t (Toggle Angle).
You also can adjust the
view with one of two angle-input methods.
- To turn on the perspective view, enter d (Distance).
- Specify a distance, or press Enter to
set the perspective view.
You can use the slider
bar to set the distance between the selected objects and the camera,
or you can enter a real number. If the target and camera points
are very close (or if the Zoom option is set high), you might see only
a small part of your drawing.
To turn off a perspective
view using DVIEW
- At the Command prompt, enter dview.
- Select the objects to display.
- Enter o (Off).
Perspective is turned
off and the view is restored to a parallel projection.
Commands3DORBIT
Rotates
the view in 3D space, but constrained to horizontal and vertical
orbit only.
DVIEW
Defines parallel projection
or perspective views by using a camera and target.
System VariablesBACKZ
Stores the back clipping
plane offset from the target plane for the current viewport, in
drawing units.
FRONTZ
Stores the front clipping
plane offset from the target plane for the current viewport, in
drawing units.
LENSLENGTH
Stores the length of
the lens (in millimeters) used in perspective viewing.
PERSPECTIVE
Specifies whether the
current viewport displays a perspective view.
PERSPECTIVECLIP
Determines the location
of eyepoint clipping.
TARGET
Stores the location
(as a UCS coordinate) of the target point for the current viewport.
VIEWDIR
Stores the viewing direction
in the current viewport, expressed in UCS coordinates.
VIEWMODE
Stores the View mode
for the current viewport.
VIEWTWIST
Stores the view rotation
angle for the current viewport measured relative to the WCS.
WORLDVIEW